Maya versions

Professional 3D modelling and animation creator for PC
Jan 17, 2018
Sep 23, 2022
Review
Jan 1, 2022
Review
Mar 31, 2020
Editorial review
rating
Jun 9, 2018
Review
Sep 12, 2011
Review
Aug 20, 2013
Aug 20, 2013
Aug 20, 2013
Sep 8, 2017
Review
Jun 1, 2013
Jan 10, 2011
Jul 22, 2009
Editorial review
rating
Oct 12, 2008
Editorial review
rating
Jul 25, 2008
Editorial review
rating
Jul 25, 2008
5.0
Jul 25, 2008

What's new

v2023.2 [Sep 23, 2022]
Fixed Issues:
Animation:
- Bend deformer deletion also deletes transform MAYA-122289.
- Parts of the playblast audio are lost when the audio frame range is adjusted in Time Editor MAYA-122011.
- Copy Skin Weights broken when more than one mesh used as source MAYA-121912.
- Timeslider Bookmark does not auto-load MAYA-121885.
- Audio plays twice in Camera Sequencer playblast MAYA-121376.
- Crash in rigs using xformMatrix plug on transforms MAYA-121351.
- Crash rotating the controllers on a splineIK rig MAYA-120820.
- Keying a large number of attributes in animation layers is extremely slow MAYA-120756.
- Merging animation layers breaks texture display with UV tiling MAYA-121788.
- HIK rig in Parallel Evaluation mode crashes on load MAYA-121763.
Foundation:
- Shelf icon label cannot be saved MAYA-122726.
- Crash when switching workspace MAYA-122710.
- Export selected also exports referenced editsMA files MAYA-122574.
- Graph Editor : Cannot copy/paste keys if the script editor window is underneath MAYA-122546.
- Graph Editor : Pressing "F" to frame keys brings the Hypershade to the foreground MAYA-122545.
- Error when querying attributes on uvPin node through API MAYA-122114.
- Crash opening Alias wire model MAYA-121995.
- Vanishing surfaces when WIRE import using Aruba tessellation and stitching MAYA-121990.
- Show/hide commands can modify locked/connected visibility attributes MAYA-121918.
- Slow save performance with mayaAscii files when using long string attributes with new lines MAYA-121861.
- Crash when python sequence object is passed to objectType command MAYA-121833.
- Plugin compiled with "-ffast-math" causes Maya to crash for certain operations MAYA-121390.
Modeling:
- F To frame components In Isolated View will frame entire mesh MAYA-122794.
- Snapping : Incorrect component snapping MAYA-122690.
- When referencing a skin mesh with history, "Non-Deformer History" will break the skin's weight MAYA-122285.
- Cache: Moving faces and edges are slower than vertices after Remesh MAYA-121902.
- Multi-Cut tool not working after starting Maya in DirectX 11 mode MAYA-121671.
- Removing locked components from a mesh is slow MAYA-121594.
- Viewcube disappears clicking multi-cut tool in Modeling toolkit MAYA-120806.
- Bool : Large list of inputs will offset the Bool Stack options menu for operation and display type MAYA-120703.
Security:
- Performance regression when running a mel script MAYA-122718.
UI:
- Zoom with alt mouse scroll wheel not working MAYA-122766.
- Copy > Paste with MMB causes double paste in Script editor MAYA-122248.
USD:
- MaterialX/USD : V2 lighting should support ambient lights MAYA-121806.
- Selection changes trigger instance matrix updates, and that is slow MAYA-121303.
- Some Skinning becomes broken after USD Export and Import MAYA-114992.
- Outliner : When parenting an item to an unloaded group, the hierarchy cannot be collapsed MAYA-114589.
- Load with descendants collapses expanded sibling hierarchies MAYA-114346.
- When parenting a prim to a collapsed group, it auto-expands the group MAYA-114344.
- USD : Animation performance very slow on certain assets - USD reports animated mesh topology MAYA-113944.
- USD : Exporting the attached maya file using USD takes extremely long MAYA-107839.
Viewport:
- Toggling off Hold-Outs in the Show menu shows incorrect material color MAYA-122430.
- Image planes cannot be selected in some cases MAYA-122337.
- MPxGeometryOverride selection bug when vertices drawn through MUIDrawManager::lineStrip MAYA-122238.
- VP2 : MPxContext::drawFeedback not being cleared when camera is moved MAYA-122211.
- Selection priority of joints and selection handles is the same in VP2 MAYA-122026.
- VP2 : Normals Display Scale does not work on NURBS surfaces MAYA-121996.
- OGS detecting wrong GPU memory limit on certain Intel GPU systems (1024) MAYA-121954.
- Standard Surface displays black if UDIM file texture is connected to multiple channels MAYA-121845.
- Cannot select face with default material option enabled MAYA-121751.
- Reparenting can break material bindings in the Viewport MAYA-121697.
- Provide feedback when setting uvTilingMode=3 to load tile texture MAYA-121548.

v2022.3 [Jan 1, 2022]
- Bifrost 2.3.1.0 plug-in: Maya 2022.3 includes Bifrost Extension for Maya version 2.3.1.0, which adds support for MtoA 5.0.0 and includes new features such as: a new set of node icons that help illustrate what the nodes do, value display for many nodes so that their parameters can be read directly on the nodes, enhancements to geometry nodes, plus performance improvements and bug fixes.
- USD 0.13.0 plug-in: Maya 2022.3 provides USD Extension for Maya version 0.13.0, which includes channel box support, point instance selection, point snapping performance, support for import and export of lights, and many evaluation updates and bug fixes. This also includes the features of version 0.12.0 such as support for cards drawing mode in VP2 render delegate, patch curves drawn as wireframe in default material mode and colour management support improvements.
- GPU Override: Animated topology has been added to the Unsupported list for GPU override. For a list of supported deformers, see the GPU Override section in the Parallel Maya Whitepaper.
- Sculpt Brushes Constrain to Live Surfaces: The Relax, Smear, Pinch, Grab and Smooth brushes now automatically constrain to live surfaces. When the surface is not live, in the Sculpting Tool settings, you can choose between no constraint or surface constraint.
- Multi-Cut Tool: The Multi-Cut tool now displays the percentage for full edge loop cuts. This allows users to make more accurate custom cuts on a mesh.

v2020.0 [Mar 31, 2020]
- Rokoko + Maya. We've partnered with Rokoko to bring you an industry-leading motion capture library right inside of Maya. With the Rokoko plug-in, you can simply drag and drop mocap assets into your scenes from the comfort of your own home, without the need for a multi-million dollar studio or equipment setup. For the first time, you can leverage assets built for big productions like Star Wars: The Last Jedi, Doctor Strange, Assassin's Creed, and Horizon Zero Dawn in your own projects, for just $3-$6 a piece.
- Bifrost Extension for Maya 2.0.5.0. Maya 2020.1 includes Bifrost Extension for Maya version 2.0.5.0. Some of the highlights since Bifrost 2.0.3.0 (released with Maya 2020) include:
- Faster compilation, giving better graph interactivity.
- Faster aero simulations, and other aero improvements.
- Improvements to vary_source_property, constrain_mpm, and other nodes.
- Better graph readability and zooming.
- High resolution textures now supported for 3D Paint. When painting on a 3D object, you can now save textures at a size of up to 16k.Textures larger than 4096 x 4096 may yield slower performance. See Paint on a 3d object for more information.
- Time Slider Bookmark Improvements. Based on your feedback, tooltips have been added to options in the Time Slider Manager and several new functionalities have been added to the Time Slider Bookmarks.
- Interactive Move and Scale. You can now Ctrl + drag a bookmark to move it left and right on the Time Slider. To scale a bookmark, Ctrl + drag the left or right edge of the bookmark. Both these interactions respect the Current time indicator Snap to whole frames preference in the Time Slider preferences, so you can turn this option off if you want to scale and move bookmarks at decimal values.
- Step through bookmarks. There are now two new commands to step bookmarks forward and backward, so you can set the current time to the start of the next or previous bookmark. To step through your bookmarks, press ' (apostrophe) to move the selection forward and ; (semicolon) to step backward.
- Bookmark Manager. Now, bookmarks are displayed according to their position in the time sequence, as opposed to by when they were created, allowing for a more intuitive approach to working with the Bookmark Manager.
- Obtain the latest Substance plug-in. The Substance plug-in enables you to create and edit shading networks with substance textures in Maya.

v2012.00.0 [Sep 12, 2011]
Autodesk Maya 2012 offers powerful new toolsets for previsualization and game prototyping, extended simulation capabilities, and improved pipeline integration.
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